Petrichor Multitap delay -- 8 taps, per-tap SVF/pitch, granular reverse, drift, grid/stack distribution, macro presets, gate-triggered randomization Parfait 3-band multiband saturator -- 7 shapers per ...
Both talk to the same C++ plugin inside the editor. Use whichever fits your workflow — or both. ┌──────────────────────────────────────────┐ │ Unreal Engine 5 Editor ...